Exclusively for single-material autotiles (paths, walls, fences, roofs, water bodies).
Map 2D dual-grid ground transitions or 3D vertical cliffside autotile sets.
View and edit gameplay attributes, collision passability, and custom properties for individual tiles.
Click any tile on the main tileset viewer or use buttons to navigate.
View and edit material name, overlay priority, tile variations, and painting probability weights.
Higher priority values render as overlay layers over lower priority base terrain.
Base Anchor auto-absorbs remainder; variations have decoupled exact rates.
Hover over any cell on the preview grid to inspect solved dualgrid bitmasks and autotile rules.
Manage raw texture files, inspect usage graphs, hot-swap graphics, and organize tilesets
Choose how you would like to use this uploaded image in your project
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Found 0 staged asset(s) that are not currently assigned to any tileset, autotile, or map layer.
Cleaning these assets will remove them from the project library vault without disturbing any active tilesets or layers.
Load map file & connect matching texture assets
Release to open the 4-Way Ingestion Wizard and add images to your Project Assets Vault.
TileWeaver is a free, web-based 2D RPG map and level editor designed for indie game developers, level designers, pixel artists, and tabletop RPG game masters. Featuring advanced dual-grid autotiling, terrain blending, collision passability painting, vector object stamping, WebGL seam extrusion, and universal game engine export.